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Awful sections in otherwise fantastic videogames


RedRooster

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1 hour ago, Mr_Danger said:

I’ve had San Andreas ready to install for a few weeks now. All this talk of the shit hard missions reminds me why I never finished it, GTA 4 is the only other one I didn’t finish and that was more to do with having a baby at the time. I don’t remember which mission did it for me with San Andreas but the bike race down the mountain and a long ass drive in a truck to the boonies whilst listening to Johnny Cash and Hey Good Lookin’ comes to mind. 
 

I  had sweet delts’, bi’s  and tri’s mind.

I made the mistake of getting all the way up to the final mission without doing the firetruck jobs so didn't have fireproof CJ for the chase out of the burning warehouse, and it's damned near impossible to get the fire truck stuff done while the riots are going on. I tried again on the XBox 360 version, but it's based off the Android/iOS remaster and buggy as hell. 

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6 hours ago, NorthSeaTiger said:

I detest the trippy “ alien stoned shooty” sequence in GTA V that you have to do with Michael. The constant having to turn around and focus, the shitty commentary by Michael, the fact it goes on for ages....the game is phenomenal apart from that. But that missing boils my piss. 

When that mission first started for me, I loved the surrealism of it. Then it just never seemed to end and I hated it. I really like that running joke with the spliff, though.

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39 minutes ago, Tamura said:

I hated the Nibelheim Incident part of Final Fantasy 7. Obviously it's essential to the story but it doesn't half drag. It's tolerable enough playing first time round, but having to sit through it again is just tedious.

A very weird half-hour break right after the thrilling escape of midgar. Thank god for the 3x speed boost in the remasters.

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2 hours ago, Mr_Danger said:

We gotta be adding the getting drunk with Lenny mission in RDR2 to this exception list. 

"You shut your mouth!"

"No, YOU shut your mouth"

Cut to:

t8agq1g2ro031.thumb.jpg.200d046b2fbbcf4e3f180caee2749eb6.jpg

 

One of the all-time greatest video game moments. Up there with Lamar not winning employee of the month in GTA5.

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2 hours ago, PunkStep said:

"You shut your mouth!"

"No, YOU shut your mouth"

Cut to:

t8agq1g2ro031.thumb.jpg.200d046b2fbbcf4e3f180caee2749eb6.jpg

 

One of the all-time greatest video game moments. Up there with Lamar not winning employee of the month in GTA5.

Video games are almost never funny, but that's one of the great sudden comedy "cut to" moments in any medium.

Regarding the topic, any stealth scenes in non-stealth games, where you're suddenly crouching and sneaking about, but they clearly only spent enough time on the mechanics of it for a mission's worth, so it's really clunky and takes loads of goes. Flight School (obviously) and Driving School were deeply traumatising experiences, but the boss level in cowboy game Gun (which came out the year after Red Dead Revolver) where some fucker's shooting at you with a cannon made me angrier than I've ever been in my life. I beat it in the end, but I was not the same man after.

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First thing that came to mind for me was the opening 45 minutes of Red Dead 2. Trudging through the snow and hunting for 45 minutes was so boring that I nearly gave up before the game fully started. 
 

Following that, any pointless hunting missions in games. Days Gone / Last of Us also had hunting missions that were tedious and boring.

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9 hours ago, Astro Hollywood said:

the boss level in cowboy game Gun (which came out the year after Red Dead Revolver) where some fucker's shooting at you with a cannon made me angrier than I've ever been in my life. I beat it in the end, but I was not the same man after.

I absolutely loved this game and played it through multiple times but always violently hated the end boss. It was also one of those weird games where the difficulty of the final mission is ridiculously higher than the rest of the entire game. All the bad guys become significantly tougher and more deadly. 

The music in this game is still some of the best though.

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Two spring to mind from the mega drive: the monkey toss/ostrich (?) ride from the lion king and the trolley dash from Mickey mania (Mickey's wild adventures on the PS1)

Both sections require such specific timing for the jumps that you would constantly fuck up and lose a life. Both appeared on the second level of otherwise great games. Damn you Disney.

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Missions where you have to follow someone and not get spotted. If you get too close they stop and look around and you have to just turn around and look at a wall or something so they don't notice you following them. So boring. Assassin's Creed has loads of them.

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2 hours ago, LaGoosh said:

Missions where you have to follow someone and not get spotted. If you get too close they stop and look around and you have to just turn around and look at a wall or something so they don't notice you following them. So boring. Assassin's Creed has loads of them.

Oh God, yeah. The horrible inverse of that is escort missions when you've got an NPC following you somewhere and they're slow as fuck and keep walking into hedges.

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19 hours ago, King Pitcos said:

When that mission first started for me, I loved the surrealism of it. Then it just never seemed to end and I hated it. I really like that running joke with the spliff, though.

My 10yo loves this mission. Don't worry, I turn the volume down and tell her Michael has flu and is hallucinating.

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