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The Gaming thread - anything but video games


Thunderplex

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Played Tokkaido: Crosswords, aka the first expansion for the base Tokkaido. It's pretty simple stuff: each location now has a secondary option that adds a little twist. For example, at the farm where you get cash, you can instead gamble your money on a dice roll. The hot springs (where you randomly get either 2 or 3 points) has a bathhouse where you pay a coin for a guaranteed 4 points. Most of them are along the lines of "instead of normal thing, pay a coin for something better" which makes the money management more key.

It really doesn't dramatically change the gameplay, just adds a little variety if you've played the game a lot.

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  • 2 weeks later...

So there was some interest in Rumbleslam when I mentioned it in the woke thread the other day so I'll do a bit of a write up here as requested.

First of all, for clarity, it is a miniatures game. It is small scale so (unless you end up going down the rabbit hole!) it's not a massively expensive one. You won't need more than about half a dozen miniatures if that's all you want. At it's core, it is professional wrestling in a fantasy world. It doesn't go full on, there's not necessarily wizards throwing fireballs around and all the extra things. The players each pick a team of (usually) around 5 wrestlers to an agreed upon price limit. If you've played any form of miniatures game you know the drill.  Each wrestler has a handful of statistics and special moves that decide what die you roll. There are copper, silver and gold dice which have different amounts of pips on and represent the abilities. So you'll have, for example, a wrestler who can do a clothesline after bouncing off the ropes and you'll roll a silver die (maybe with a modifier) against an opponents defensive skills and if you win you do damage and potential side effects, if you lose, you don't. There is a bonus depending on how much either side wins by either a reversal or a beatdown which will offer bonuses such as more damage, stunning an opponent, knocking out the attacker with your reversal and so on. The objective is to eliminate your opponents wrestlers by pinfall or throwing them over the top rope. That's it at the core, it can be fairly dice swingy but in it's way that kind of fits into the theme and if not taken seriously works to it's advantage. If that hulking ogre spends most of the match trying to hit a goblin and failing before falling to a flash pin because he rolled awfully... Well who hasn't seen a wrestling match like that?

That's the core concept of the game, as it's miniatures I will also talk a little bit about those as that's where the rabbit hole could lead you. Obviously you can get your team starter sets which come with 5 wrestlers, they'll be fairly generic at it's core (with some more "out there" than others. From your team of generic human/orc/elf and so on brawlers and grapplers through to a bunch of masked luchadore halflings, pirates ("the booty chasers") and the team that I mentioned in the woke thread "The Knights of the Squared Circle" who are a bunch of over the top posing knights with their fine sculpted bodies that they are more than happy to show off.  These sets will likely be your core.

Where it really feels great to a wrestling fan though are the Superstars. These are more expensive game wise in points cost and come with a couple more special abilities and almost all of them are based on wrestlers and/or pop cultural things. This means that you've got a wrestling turtle ("Botticelli") and a rat sensei ("Toothpick"), goat versions of Tenacious D and a vampire slaying vampire alongside things like the zombie "gravedigger", goblin bushwhackers, the orc "Ultimate Waaaaarrior" and a baseball cap wearing chameleon with the ability "you can't see me!" (who they occasionally release in clear resin). Officially they're all split into various factions (casinos) but you don't really need to worry about those, the only benefit is the chance to reroll a single die at some point so you can just pick whatever miniatures you like and play without thinking about that element.

The game is made by TTCombat so if people want more information you can find out from them, any other questions I'll try to help out best I can.

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Posted (edited)

I'm loving the sound of this! I used to play Warhammer as a kid, I've got some mates who play a lot of blood bowl but I can't get in to it and my brother plays Age of Sigmar, but that is still too space and time consuming for me to get in to.

This seems like it'd really scratch the itch for me. I'm off to watch videos and look at pictures of minis!

Edit: I'd love to have a read through the rulebook if anyone happens to have or find a link to a pdf..

Edited by Chest Rockwell
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It baffles me there's no Gundam game in a style like that or Warhammer 40K, it's just ripe for it seeing as there's already a massive figure building scene there. I've seen fan made games but there's no set figures for it or anything.

Edit: I found a fan made 5e game! Already putting it to the group to play a small combat scenario to see how it plays.

http://gundam5e.com/gundam5e/

Edited by Merzbow
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@Chest Rockwellif you fancy something skirmishy with a small footprint, try frostgrave.  Standard layout is 3x3 feet, flows very well and loads of fun.  Figure agnostic too so you can use whatever you fancy.

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I'd also recommend One Page Rules. At their core they're simplified versions of Games Workshop games, the basic rules are one page but even the expanded rules are 15 pages including intro pages so more like 8 pages of actual rules. It's also free to download and there's a free list builder on their site so put your army together so no having to buy and store loads of codex books. I think the 10th Edition Warhammer 40k rules are about 600 pages so way less time to invest actually figuring out the game. My 10th edition book is still on a shelf, I just can't face trying to get my head round it.

Like Frost Grave OPR are figure agnostic so we just use my Games Workshop stuff. There's a wiki to explain what the equivalent miniatures are from other companies which is a big help but they offer official miniatures if you want. There's pre-built army lists and all sorts on there. There's large scale games the equivalent of 40k and Age Of Sigmar but the smaller skirmish games similar to Kill Team and War Cry where you only really need around 10 models each to play a game are ideal for me as I can't store hundreds of figures on the off-chance my kids will want to play a game.

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Picked up a game called Torment on Vinted because I'm on a bit of a cryptic crossword thing at the moment . It's from 1995 and looks deceptively simple. You have 4 pads of different style crossword grids, some of which are easier than others, and a pile of about 200 clue cards. The clues aren't particularly cryptic or anything, but have very open answers. The idea is to try and get as many legitimate answers to the clues into the grid as you can, and there's a point system at the end. Obviously this means you have to make sure the answers you give fit the appropriate number of letters on the grid. I haven't had chance to play it yet, but know a friend who's interested in having a look so when our schedules line up we'll have a bash at it, and a few others I've acquired.

I also counted my Top Trumps collection the other day, before a couple of others arrived. I'm currently at 93 sets. 

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