Paid Members FLips Posted 16 hours ago Paid Members Posted 16 hours ago 1 hour ago, Accident Prone said: I love Castlevania. I love every game that has built on and emulated those formulas. I love the GBA and DS 'Vanias, I love Symphony Of The Night, I love Bloodstained, Axiom Verge, Guacamelee, Timespinner, Rogue Legacy, Dead Cells, and every other game under that umbrella. So I'm always disappointed whenever I see a good looking game and its got "Souls-like" plastered all over it. You've got a 2D platforming "Metroid-Vania" and you're going to ruin it with fucking parrying? Whatever happened to hack'n'slash, dodge'n'roll'jump and more hack'n'slash? I won't say that Dark Souls ruined gaming, but I will say that their gameplay tropes benefit developers who are too lazy to build in a decent combat system. The new Castlevania having those same systems in place is just shite, and I would've spent a good AAA-price tag on a new 2D Castlevania. It’s the exact reason I couldn’t click with Metroid Dread. Gone were the massively varied environments and focus on exploration and instead it was all grey spacestation and parrying and I just could not be arsed at all. Quote
Paid Members RedTwoster Posted 15 hours ago Paid Members Posted 15 hours ago 14 minutes ago, FLips said: It’s the exact reason I couldn’t click with Metroid Dread. Gone were the massively varied environments and focus on exploration and instead it was all grey spacestation and parrying and I just could not be arsed at all. Same. I didn't hate Metroid Dread, but I didn't love it either. It wasn't the Metroid Game I wanted (although Axiom Verge did a very good job of delivering that). The Soulsification of all things Metroidvania has created a very repetitive genre. Quote
Paid Members Accident Prone Posted 15 hours ago Paid Members Posted 15 hours ago (edited) I had Metroid: Dread on my to-do list but I'll be sending it down to the bottom now. I never looked at reviews for the game, I just checked out the blurbs and quick scores, I had no idea that it had those elements baked in. As @RedTwostermentioned though, we still have Axiom Verge, and weirdly enough I began another playthrough of that last week when I ported it over to my Anbernic SP. Two games have been good enough to get past the Souls-like mechanics, and thats Blasphemous and Hollow Knight. I was never able to complete those games after multiple attempts but I saw enough of each game to love them, and I was able to do so because each game has a window where you can just brute force your way through. I haven't touched Silksong though as I've read that its much harder than Hollow Knight and I'm not throwing down that amount of money just to suffer cheap deaths at the hand of parrying. Edited 15 hours ago by Accident Prone Quote
Paid Members Onyx2 Posted 15 hours ago Paid Members Posted 15 hours ago 14 minutes ago, Accident Prone said: Blasphemous I played both this and the sequel over the summer, and if you haven't played 2 I'd strongly recommend it. They have shaved off some of the rough edges and in general made it much more forgiving, eg falls aren't instant death but just hurt a bit and put you back on the ledge, fast travel available earlier etc. Really enjoyed this. Quote
Paid Members Accident Prone Posted 15 hours ago Paid Members Posted 15 hours ago 3 minutes ago, Onyx2 said: I played both this and the sequel over the summer, and if you haven't played 2 I'd strongly recommend it. They have shaved off some of the rough edges and in general made it much more forgiving, eg falls aren't instant death but just hurt a bit and put you back on the ledge, fast travel available earlier etc. Really enjoyed this. Now that is excellent to hear! I'll stick that on the wishlist then! Cheers! Quote
Paid Members Onyx2 Posted 15 hours ago Paid Members Posted 15 hours ago 6 minutes ago, Accident Prone said: Now that is excellent to hear! I'll stick that on the wishlist then! Cheers! It's still a challenge, don't get me wrong, but it feels much more fair. It's also just as surreal and obtuse. Beautiful though. Quote
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