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I am in Blackpool. It is shit. Convince me otherwise.


Thunderplex

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The furthest North I’ve ever been is the Bullring centre so in my mind anything above that either looks like Coronation Street or Emmerdale, it always rains and there are fish and chip shops everywhere

I’m driving up to Glasgow next week and stopping in Wigan, any good chippies there?

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We used to go almost yearly to Blackpool until I was in my late teens. Always had a good time - loved the Pleasure Beach (much preferred it when it was a bit ramshackle though, with buggy-as-hell arcade machines, like Street Fighter II in which you can do multiple fireballs and infinite hurricane kicks, and the rides looked and sounded like they might collapse at any time), the Sea Life Centre, all the arcades, the piers, the trams, the illuminations, the tower and all the stuff under it. Also loved going up to Fleetwood Market and finding all sorts of tat.

It's definitely not what it was, though - I don't know what's caused it but I suspect it's something to do with all the casinos being allowed there. Also, it's all too "official" and sponsored now, particularly the Pleasure Beach; all feels somewhat sanitised and soulless. I haven't been for some years, and the last time I went, it was starting to feel a bit nasty.

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9 minutes ago, Carbomb said:

like Street Fighter II in which you can do multiple fireballs and infinite hurricane kicks,

That sounds like Rainbow Edition, one of the more prolific bootleg boards that Capcom saw no money from. I have to wonder how cheaper they were for arcades to buy.

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I have fond memories of going to Blackpool as a kid with my parents to see the illuminations and also with our local under 12's Rugby team for various tours. I remember going to the Circus in the Tower and being pulled out of the crowd by a clown who was mildly impressed with my 2 ball juggling skills and my ability to spin a plate on a stick.

Also I'll never forget Ryan John's finding the pack of 10 Lambert and Butler in a toilet cistern that he had stashed the year prior still there waiting for him.

 

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Went with my gf and her son last year for the first time in a while. Yes, some of it was shit. We went to the arcades that were extremely busy, played crazy golf that was ok but overpriced for what it was and ate at Harry Ramsden’s (£65 for three portions of fish n chips!). Going to the top of Blackpool Tower was quite good though. The illuminations seem to be scaled down these days too but that’s probably down to energy costs. There are also a lot of empty buildings and closed hotels.

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2 hours ago, Merzbow said:

That sounds like Rainbow Edition, one of the more prolific bootleg boards that Capcom saw no money from. I have to wonder how cheaper they were for arcades to buy.

@Jazzy G to thread please. Fond memories of seeing Hyper Fighting for the first time and thinking this was one of those wonky versions. Who gave Chun-Li a fireball?? Scamps.

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Yeah, people hacked Champion Edition boards and things got really broken in places with air specials, random fireballs, and some ridiculous walk speeds for characters. There were a few versions (Black Belt, Red Wave, and Koryu to name a few) that get thrown under the general catch-all of "Rainbow Edition". Capcom saw money slipping through their fingers and stuck Hyper Fighting out, but if memory serves it was originally supposed to go from Champion Edition straight to Super SFII. Due to Hyper Fighting speeding the game up people complained when the game was slowed down again for Super, which prompted the release of Super Turbo. 

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1 hour ago, Bus Surfer said:

I have fond memories of going to Blackpool as a kid with my parents to see the illuminations

I don't. I didn't care about the illuminations, I wanted to go in the arcades.

"We came for the illuminations not for you to play sodding Pac-Man."

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31 minutes ago, Jazzy G said:

Yeah, people hacked Champion Edition boards and things got really broken in places with air specials, random fireballs, and some ridiculous walk speeds for characters. There were a few versions (Black Belt, Red Wave, and Koryu to name a few) that get thrown under the general catch-all of "Rainbow Edition". Capcom saw money slipping through their fingers and stuck Hyper Fighting out, but if memory serves it was originally supposed to go from Champion Edition straight to Super SFII. Due to Hyper Fighting speeding the game up people complained when the game was slowed down again for Super, which prompted the release of Super Turbo. 

I remember Black Belt edition - think that enabled you to do fireballs mid-air.

It was a weird thing in the early 90s; you had all these games mags doing articles on all these different editions, and I had no bloody clue what was official and what wasn't. Seems like Mean Machines had the same thought, because they did a parody paragraph about the Trombone Edition.

I'm also still in the habit of referring to the Championship Edition as Street Fighter '92. 

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We used to go for a weekend or a week. Four generations of us. Me, my mum, gran and "Uncle John", and my great grandparents. We'd stay at a place called Margaret's. Even back then I was always in awe of the trams. I have fond recollections of being at the centenary celebration in 1985. Somewhere there's an old photo album with some pictures of baby Jazzy on a donkey with my 80-odd year old great gran stood beside me. Happy times. 

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We usually stayed at the Doric Hotel, which was way, way north - practically Cleveleys. My grandma just didn't like the crowded and busy areas near the piers, particularly not the South Pier. Bog standard family hotel, decent food, funky little games room, bingo most nights, dodgy cabaret. Many happy memories. 

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48 minutes ago, Jazzy G said:

Yeah, people hacked Champion Edition boards and things got really broken in places with air specials, random fireballs, and some ridiculous walk speeds for characters. There were a few versions (Black Belt, Red Wave, and Koryu to name a few) that get thrown under the general catch-all of "Rainbow Edition". Capcom saw money slipping through their fingers and stuck Hyper Fighting out, but if memory serves it was originally supposed to go from Champion Edition straight to Super SFII. Due to Hyper Fighting speeding the game up people complained when the game was slowed down again for Super, which prompted the release of Super Turbo. 

 

14 minutes ago, Carbomb said:

I remember Black Belt edition - think that enabled you to do fireballs mid-air.

It was a weird thing in the early 90s; you had all these games mags doing articles on all these different editions, and I had no bloody clue what was official and what wasn't. Seems like Mean Machines had the same thought, because they did a parody paragraph about the Trombone Edition.

I'm also still in the habit of referring to the Championship Edition as Street Fighter '92. 

Black Belt edition is the one I remember being mentioned in the magazines too. I did love Super Turbo because of the addition of Akuma and the Super Combo. Was not a fan of the newest colours being the default as opposed to the original Ryu/white Ken/red etc. I hated Super when I first played it however because the sounds and music were shite compared to Hyper Fighting.

I didn't play any of these in Blackpool, apologies.

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Yeah, the CPS2 board wasn't as bass-heavy as the CPS1. One thing I liked about the PS2 version of Hyper SF2 was the option to use CPS1 sound, and it would play emulated CPS1 versions of the new challenger themes, and Akuma/Gouki. Deejay's theme reproduced on CPS1 is a real jam.

The Alpha Anthology had it as an option as well for the first Alpha.

I get why they did the new base colours for the characters because them you could differentiate between them and the "old" versions. Old Sagat was so broken he's soft banned in tournaments to this day. I would usually pick the colours from Hyper Fighting anyway. That ice blue gi and white headband on Ryu is great. 

@Carbombthere are some pretty cool videos online of the various hacked versions of Champion Edition. The one I remember most vividly had Ryu and Ken firing two hadoukens which would arc and criss cross each other as they travelled across the screen, and their dragon punch would fire a wall of single hadoukens across the screen. Guile's sonic boom was homing, could be fired in the air, and was really easy to execute. I remember getting spanked by somebody in an arcade who just picked Guile jumped into the air and fired a constant stream of projectiles at me. You had to either block and get chipped to death, or try and get in and get wiped out by a barrage. Most frustrating. 

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14 minutes ago, Jazzy G said:

 

@Carbombthere are some pretty cool videos online of the various hacked versions of Champion Edition. The one I remember most vividly had Ryu and Ken firing two hadoukens which would arc and criss cross each other as they travelled across the screen, and their dragon punch would fire a wall of single hadoukens across the screen. Guile's sonic boom was homing, could be fired in the air, and was really easy to execute. I remember getting spanked by somebody in an arcade who just picked Guile jumped into the air and fired a constant stream of projectiles at me. You had to either block and get chipped to death, or try and get in and get wiped out by a barrage. Most frustrating. 

That's what I remember most about the version I mentioned earlier in the thread, that I'd see in the Pleasure Beach arcades before they finally "cleaned up", so to speak.

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25 minutes ago, Jazzy G said:

Yeah, the CPS2 board wasn't as bass-heavy as the CPS1. One thing I liked about the PS2 version of Hyper SF2 was the option to use CPS1 sound, and it would play emulated CPS1 versions of the new challenger themes, and Akuma/Gouki. Deejay's theme reproduced on CPS1 is a real jam.

Embarrassingly, for a game I own, I never clocked that.

Also, I got SSF2T for free on the PS Store downloaded on the PS3 before we had to do a factory reset, and though I was able to get to Akuma on the "softened for home play" difficulty (as opposed to the "and this was the bastard in the arcade" levels) - I never beat him. Not fucking once.

Which I imagine would have been frustrating in an arcade in Blackpool too.

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