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Posted

I've got really stuck into DS2 recently. I tried it years ago and it's slightly clunky feel and opening couple of areas put me off it, but I'm glad I've persevered as I'm rather enjoying it now. It makes me understand the criticisms of DS3 as just a of rehash of DS1 as there's loads of interesting, original stuff here, so if you were expecting something building on that from the sequel I can see why you'd be miffed. Not a fan of your heath shrinking after you die though, seems to run counter to the spirit of the game. And some of the deaths feel cheap as fuck. Good though. 

  • Paid Members
Posted

August 31st was my proudest gamer moment

 

Image

 

My first platinum, as well! Such a good game and I'm so horny for the next one. 

  • 1 month later...
Posted

I hate The Godskin Duo in Elden Ring. I don’t think I’ve ever been so annoyed or frustrated by a boss fight. I don’t have anything constructive or interesting to say, I just need to rant before my head explodes. Fuck these guys. 

What’s annoyed me even more after taking an absolute age and many, many deaths to beat them is discovering that they are vulnerable to sleep and this could have been over much more quickly. Fuck this fucking fight one thousand times over! 

  • Paid Members
Posted
On 2/21/2024 at 4:58 PM, gmoney said:

I've got really stuck into DS2 recently. I tried it years ago and it's slightly clunky feel and opening couple of areas put me off it, but I'm glad I've persevered as I'm rather enjoying it now. It makes me understand the criticisms of DS3 as just a of rehash of DS1 as there's loads of interesting, original stuff here, so if you were expecting something building on that from the sequel I can see why you'd be miffed. Not a fan of your heath shrinking after you die though, seems to run counter to the spirit of the game. And some of the deaths feel cheap as fuck. Good though. 

Having now finished this, I've also got a sense of why it's quite unpopular. It's too long and very clunky in comparison to 1 and 3. Though I maintain the main things that I didn't enjoy was the lowering of your health when you die, and enemies disappearing when you've killed them a certain number of times. Those mechanics felt against the spirit of the games to me, that dying doesn't mean too much and you just pick yourself up and go again and again. 

That said, it had it's positives, and I'm glad to have experienced it. I did stick on DS3 straight afterwards though and thought "this is so much better". 

  • 3 weeks later...
Posted (edited)

I’m playing Demon’s Souls remake to fill the void before Shadow Of The Erdtree comes along to take over my life. I’m loving it but I’ve hit a brick wall trying to beat the two Maneaters in Latria. Having a narrow walkway to fight them on doesn’t help. They themselves aren’t killing me, it’s me plummeting to my death ad nauseam. I could (and should) go elsewhere, level up and come back when I can smack them to pieces in seconds. But these games give you that false sense of confidence. “Okay, I died in seconds last time. But I have a good feeling about my next attempt!” Hours later and the only thing that’s changed is my level of frustration.

I hate these games. I love these games.

 

Edit: beat them on my next attempt after writing this post. 

Edited by Dr. Alan Grant
A Maneater make you work hard
  • 3 weeks later...
  • 2 weeks later...
  • 4 weeks later...
Posted

For those of you who’ll be playing Shadow Of The Erdtree, it’s been advised that you need to have beaten Mohg in order to access the dlc. I thought that was all well and good since I’ve long since finished the game. But I’ve just read that if you’re on a new playthrough, which I am, you have to get to that point in the game once again. So I’ve got a week to plow my way through the story and beat that little fecker again. Thankfully I’m level 209 and my weapons are maxed out so I’m making mincemeat of all the bosses thus far. I can’t tell you how satisfying it was to kill Margit in only a couple of hits. 

My memory is hazy, but I don’t think Malenia was a mandatory boss so that’s a plus at least. But Radahn is waiting for me. Other than him, I can’t remember who else comes before Mohg. Maybe Godfrey? 

Anyhoo, I’ve been easing myself back into the game this week. It’s just so damn good. Can’t wait for next week.

For the lore wankers out there, I’ve been reading this article about the story and all the characters. A lot of stuff that I never knew and I found it very helpful to get my head around it all.

https://www.rockpapershotgun.com/elden-ring-lore-story-explained

Posted
3 hours ago, Dr. Alan Grant said:

For those of you who’ll be playing Shadow Of The Erdtree, it’s been advised that you need to have beaten Mohg in order to access the dlc. I thought that was all well and good since I’ve long since finished the game. But I’ve just read that if you’re on a new playthrough, which I am, you have to get to that point in the game once again. So I’ve got a week to plow my way through the story and beat that little fecker again. Thankfully I’m level 209 and my weapons are maxed out so I’m making mincemeat of all the bosses thus far. I can’t tell you how satisfying it was to kill Margit in only a couple of hits. 

My memory is hazy, but I don’t think Malenia was a mandatory boss so that’s a plus at least. But Radahn is waiting for me. Other than him, I can’t remember who else comes before Mohg. Maybe Godfrey? 

Anyhoo, I’ve been easing myself back into the game this week. It’s just so damn good. Can’t wait for next week.

For the lore wankers out there, I’ve been reading this article about the story and all the characters. A lot of stuff that I never knew and I found it very helpful to get my head around it all.

https://www.rockpapershotgun.com/elden-ring-lore-story-explained

I'm curious if having Malenia alive in a playthrough will change anything...? ?

I've got a few characters I could use for the DLC but I think I'll stick with the faith/frenzy build I last used... I've seen some of the new weapons though and wow, completely new types of combat.

Posted

How nice to be humbled once again by Elden Ring and reminded of how shit I actually am. Praise be to the devs for making every enemy insanely fast and completely impervious to my maxed out paper mache weapons. I want to cry.

Posted (edited)

Basically anything bigger than a tiny mob can two hit kill you, they've overtuned the damage like crazy. It doesn't feel like a skill issue.

Edited by Merzbow
  • Paid Members
Posted

I’m watching Maximillian Dood and he’s been losing to the same non-optional boss for hours. I’m not about this life and I’m not sure I ever was. I think i’ll give it a miss.

Posted

It seems like level doesn't matter as much as usual here, there's a complete new way of upping your damage and defense by collecting something but it doesn't feel balanced at all. I'm really not keen on having to play a perfect no hit run on every fucking boss while I do next to no damage.

Posted

I’ve just beaten what I assume is the first big boss on my second attempt. But I’m getting my arse handed to me regularly by run of the mill enemies. 
 

Spoiler

Those scorpions are setting off my arachnophobia big time. Unless I have a scorpophobia (clearly not the real term) that I wasn’t aware of.

 

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