Richard’s blunder has highlighted one of the biggest flaws in the game’s design. If you have a Traitor bang to rights, which all but a couple of dimwits know they have, then it makes little sense to banish them immediately, you gain far more from keeping them around and watching their interactions, seeing how they respond to murders, how they behave at the roundtable and, most importantly, how the rest of the Traitors respond to it.