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JNLister

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Everything posted by JNLister

  1. Just announced that in January he attempted straight line across England. Video coming May. (To be fair, Hardest Geezer probably now holds unassailable records for both straight line and no roads.)
  2. Slight detour away from Twitter, but here''s the full video of Lord White's appearance:
  3. https://www.youtube.com/@ajw_womens_wrestling_videos is the official one, though'll you need to translate the titles. Seems to be mainly mid-90s.
  4. Played Shipwrights Of The North Sea Redux, which is a complete remake/rules change of what was the first in a long series of games (including the more successful Raiders of The Lost Sea). It's a pretty basic format of "get the right combination of resources and workers to build a particular ship for points" which you do through a combination of card drafting and worker placement. With each card you can either pay the required resources to keep it permanently, put it in your shipyard to use later (which is free but space is limited and you lose the card once it's eventually used), or discard it for resources. It's a simple game that can still be a bit overwhelming as you can do a lot of stuff in any order, and resources are exchangeable in several ways, so in the last turn in particular you're trying to figure out a lot of possible combos to try to get the outcome you want. It's not always intuitive and takes a couple of rounds to get to grips with, which is a bit of an issue as it's only 5 rounds, so definitely a game that would improve on a repeat play. There's effectively no player interaction so it's not one for people who like screwing over opponents.
  5. I've just launched www.johnlisterwrestling.com which has dozens of articles/profiles/interviews from FSM and The Fight Network. It's pretty much everything that isn't either time sensitive or in any of my books.
  6. Bloody hell, that's what you get for assuming. My new answer to this question is Papa Shango.
  7. Not exactly a high peak, but Tito Santana had a double slide from grace. 1-3 Won the first match in Wrestle Mania history > lost a tag match > lost a six man 4-9 Tag team champion (but lost titles) > lost a tag match > lost an extended squash > lost in 81 seconds > lost the opener > lost the dark match.
  8. I'm sure I've posted this here before, but this is an interview I did with Sean Herbert just after he'd sold the channel and it was rebranded:
  9. Why are Reform UK and GB News suddenly so interested in the opinions of a foreigner?
  10. This could be General Politics, but it's a Tory cunt so (shrug.emoji):
  11. Savage book is a weird one in that the stuff about his WWF run is the least interesting (and gets a few big picture things wrong). There's some good stuff on his family and pre-WWF career, plus some interesting bits where they talk to people you wouldn't normally hear from like his robe designer. https://prowrestlingbooks.com/macho-man-the-untamed-unbelievable-life-of-randy-savage-by-john-finkel/
  12. There used to be a response that got posted to this question every single time until it got so overhyped that people realised it was probably wishful thinking and getting excited over over something fresh. But I'm not telling you anything you don't already know.
  13. Played The Wolves which is somewhat thematic but basically a strategic area control game where you each have a pack of wolves. Your actions are fairly simple: move your wolves around, build dens, upgrade dens to lairs, and "persuade" other wolves to join your pack. All fairly simple but with a brain-burning core mechanic. The spaces on the board are each a specific terrain type. You each have a set of five two-sided terrain tiles, plus a unique one per player that's a particular terrain on both sides. To do an action, you need to have one, two or three terrain tiles (depending on the action) matching the space where you want to do the action. You then flip over those tiles, leaving you with a different set of tiles for your next action. It means you have to think quite hard to plan ahead and keep your options open, particularly as you do two actions on your turn. It's an enjoyable if not groundbreaking game, though the rulebook is not great and some of the placement rules are ambiguous and fiddly (though make sense with better wording). We're playing a follow-up game on Board Game Arena to make sure we properly get to grips with what moves are and aren't legal.
  14. 1977: Mick McManus says "getting on a bit, in me late 40s now, going to selflessly put a couple of guys over on TV and make some new stars. Just a couple, mind, or it won't mean as much." 2013: Upon his death it's revealed that he kayfabed his birth date and in 1977 he was in fact 57 years old.
  15. What are the odds George Galloway gets sworn in at the Commons on Monday afternoon and goes into the Celeb Big Brother house Monday night?
  16. Epic thread on hot wrestling crowds:
  17. Played Marine Worlds, the first expansion for Ark Nova. Short version is that it adds a decent bit of variety and asymmetry so there's more of a challenge in figuring out the situation in each game and the best order to do things. It's definitely one for experienced Ark Nova players only but I'd say after your first game with the expansion it wouldn't add any extra playing time. Long version, the new stuff is: * You replace two of your five action cards with new versions (there's about half a dozen variants for each card) that offer slightly better powers in both standard and upgraded variants. For example, my association card in basic form gave me an X-token every time I used it for a lower action than the slot it was in (eg used it for the 3-power 'get a zoo association' when it was in the 4 slot.) When upgraded, I could make donations at a £1 discount for every X-token I had. There's a draft to get these cards, so picking ones that work together well with each other, your map special rules (if you're using variable maps) and your bonus cards is a big part of the challenge. * There's a new category of animals, namely sea creatures. They're a bit fiddly as you need to put them in a new special enclosure, an aquarium. The benefits are that you can have multiple animals in an aquarium so they are more efficient for space on your board, and some of them have a reef feature. This means that every time you put a reef animal in your zoo, you get to repeat the placement bonus of all your other reef animals. It's a nice touch, but you really need to go all in on an aquarium-base strategy to make it worthwhile. * Some cards have a wave symbol which means when they come out into the display, one of the existing cards gets removed and everything moves along. It's basically a thematic way to make sure you get through more of the deck in each game and to introduce a little more jeopardy in waiting to take a card in the display. * There's now an extra type of university that you can take instead of one of the normal three (two research icons/one research and two reputation/one reputation and increased hand limit). The new one means you can select one of six tokens which are one research and one animal icon (one of each type, first come first served.) When you take these you also get to hunt through the deck and take the first card of that animal type. How useful this is depends on if and when you are chasing a conservation project or end game bonus that's about collecting a particular animal icon -- I wound up just taking the normal three universities. * There's also some upgraded player pieces - mortar boards for the reputation tracker, tickets for the appeal tracker, something not very obvious for the conservation tracker, and animal pieces in place of the cubes you use to mark conservation project achievements (and thus unveil a bonus on your player board.)
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