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Just Me

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  1. I bought Scribblenauts on import, and while it's a very fun game that I would highly recommend to people there are a few issues I have with it. Firstly certain items don't react well with the puzzles. That'd be fine if they were obscure, but when they are obvious choices it's different. There's a puzzle where you must deal with a bee. I spawned a beekeeper, but the bee killed him. I then spawned a hive, but a nest appeared instead. There's then a fish after the bee. I spawned a fishing rod and bait, but this could not be used to catch the fish. I tried a net, but this didn't work. Instead I had to spawn a lion to kill the bee and fish, which is a tad OTT.

    Bug spray. Job's a good 'un.

  2. Max Injury - Fun little 59p iPhone time waster. Throw the crash test dummy off his ledge and see how much stuff you can bosh him into on the way to the floor. Bonus points for head wounds and crashing through obstacles. Surprisingly addictive.

    Wow, that must be the nearest thing to a sequel this game's ever had!

     

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    The first level was just like you've described.

  3. I had my first go on Super Mario Sunshine today, for the Gamecube. I knew it hadn't been well received compared to other Mario games, but I'm still disappointed by it. The water gimmick is tedious and fiddly, and I can't find an option for reversing the camera controls. Mario's also too eager on his feet, making it difficult to even jump on a box.

     

    I'll persevere a while longer, because I'd been really looking forward to this since getting my Wii, especially after playing Galaxy. But it's a real letdown next to that and Mario 64.

  4. Apparently sloppy stylus controls and the fact that your character is moved with the stylus as well as all the objects you manipulate is an almost game-breakingly shit design choice though.

    It really is annoying. I found Phantom Hourglass frustrating enough in that regard, but this compounds the problem. Fortunately it's not really an action game, so mistakes aren't too costly.

     

    Scribblenauts is the subject of today's (slightly sub-par) xkcd comic.

     

    Sadly, although typing WRESTLER worked, going for a WRESTLING RING to put him in just produced a pretty little band of gold for his finger. Kind of killed his butch aura. Then he was literally killed by my attempts to provoke a fight between him and a BOXER, by firing a GUN into the fray. Oops.

  5. Iam also playing Global Defence Force-PS2 91.3 complete 200 hours in. 15k health for the bloke/10k health for the Pale Wing. I have only 2-3 levels on Hardest and a few more on Inferno to do. but need to level up some more and it takes a total age :(

    Tremendous game. Everyone should get their hands on this, it's cheap as chips and the perfect, no-frills "blast everything to all fuckery" 3rd person shooter. And I've usually no time for this genre.

  6. I've finally had my first go on Saints Row 2, after owning it for a good 7-8 months now. Being used to GTA IV, which some people (not me) criticise for its driving controls, I'm having real trouble going back to the older GTA-style vehicle handling of this game - even after switching to the scheme that maps driving controls to the same buttons as GTA IV. Far too sensitive. I keep accidentally ploughing over the top of other cars like I'm behind the wheel of a monster truck.

  7. As mentioned previously I bought "Shadow of Memories" on PS2, yet to play it though.

    Me too.

     

    That's the worst thing about this list, that on a wrestling forum a Fire Pro didn't make it.

    Not exactly the most accessible series though, is it? Both in terms of availability in the UK, and getting to grips with the controls after years of Western wrestling games. Love it or not, I'm sure you can understand why it hasn't charted.

  8. 15. California Games - Commodore 64

    While I didn't have a C64 a friend did, in fact most of them did! California Games ate up many an afternoon whatever year it was that it came out. I was quite good at surfing but useless at hacky sack - kind of mirroring real life!

    Fucking hated this piece of shit. Spent hours playing it on the master system and never got any good at it. The keepie-uppies round is the worst thing ever. Recently downloaded it for the DS. It's still just as shit!

    No. Well yes, Footbag was awful, and Flying Disc was pushing it. But BMX, Half Pipe and especially Surfing were tremendous at the time. And that summer lovin' title music...

     

    My list, as sent to Black2 (non-charters in red):

     

    1) Sonic 3 & Knuckles (Mega Drive)

    - The pinnacle of the series. Superb adventure with stages that remain fun to explore, and a fitting end to the "true" Sonic era.

    (By the way, I think any votes for Sonic 3 or Sonic & Knuckles should count as a vote for this. And I don't say that out of bias!)

     

    2) SmackDown: Here Comes The Pain (PlayStation 2)

    - Retained a lot of No Mercy's traits before the rot truly set in with each subsequent update. Good, smash-mouth WWE fun.

     

    3) Super Mario 64 (Nintendo 64)

    - The blueprint for all 3D platform adventures that followed, and still unbeaten, narrowly edging out Galaxy with its longevity.

     

    4) Grand Theft Auto IV (Xbox 360/PlayStation 3)

    - A fantastic sandbox game with an emotionally mature story and stunning graphics. The backlash was inevitable but undue.

     

    5) Shenmue II (Xbox)

    - A second installment in the most ambitious game of its time, with characters and settings that draw you in. Let down only by QTEs.

     

    6) Grand Theft Auto: Chinatown Wars (Nintendo DS)

    - An evolution of the 2D GTA series, adding elements of the 3D games to create the ultimate pick-up-and-play addiction.

     

    7) Sonic The Hedgehog (Master System)

    - Shut up. This game introduced me to consoles and partially defined my childhood. Many aspects unappreciated by a Mega Drive child.

     

    8) Portal (Xbox 360)

    - The rarest of things in modern gaming: originality. A revolutionary concept carried out to perfection, with wonderful humour to boot.

     

    9) Ace Attorney: Phoenix Wright: Trials And Tribulations (Nintendo DS/Game Boy Advance)

    - For my money, the best story in a great series. From the art to the music to the cases themselves, it's dripping with personality.

     

    10) Banjo-Kazooie (Nintendo 64)

    - Unfairly written off as a Mario 64 clone by some, Rare's world had more character than Nintendo's often sterile environments.

     

    11) Super Mario Kart 64 (Nintendo 64)

    - An unpopular choice for sure, but I prefer it to the SNES original and haven't played enough of further sequels to compare them.

     

    12) Jewel Quest Expeditions (Nintendo DS)

    - Kept me going for months as the game I picked up to crack on with while absorbing WWE in the background. Derivative but addictive.

     

    13) Streets Of Rage (Mega Drive)

    - Most will choose its immediate sequel, but I grew up with this version and believe there's no better level in gaming than the lift.

     

    14) Ultimate Mortal Kombat 3 (Mega Drive)

    - For me, the peak in MK's playability and character depth. The story could also still be followed at this point, before it got silly.

     

    15) Omikron: The Nomad Soul (PC/Dreamcast)

    - Guaranteed to be the only vote it receives, but Omikron captured my imagination just like it claimed to capture the player's soul.

     

    That Portal didn't crack the top fifty is the biggest travesty in this entire poll.

  9. 1. Tetris - Gameboy

    Got a Gameboy with my Uni student loan, that alone makes me feel very old! I spent hours and hours and hours playing Tetris and it's one of only a handful that I was actually very good at. Something very satisfying about getting those 4 row block elminations. I also remember there was a different gameplay mode which ended, if successful, with a little band playing or a rocket going off - cute.

    As I remember it, if you passed a certain score then you'd be treated to the rocket animation after finally losing the game. But I only saw it once or twice. :(

  10. 39. Shenmue (JLM's number 6)

     

    Only in Harvest Moon have I spent so much time just dicking around in a game. Buying collectible capsule toys, playing arcade games, occasionally continuing the quest. A staggering achievment of a game in every respect. It's a damn shame this story will seemingly never be completed. I was hoping GTA IV might resurrect some of that magic, but it didn't even come close.

    Maybe a stupid question, but have you played Yakuza/Yakuza 2? For me they're the closest thing to Shenmue, though they have pros and cons all of their own.

  11. 12. The Ninja (Sega Master System)

     

    Frustrating piece of crap this but brilliantly playable. Some bits just seemed impossible, trying to react to 3 or 4 baddies at once with accurate throws of the ninja star. I never completed it, I was too crap but I did love trying.

    Now you're taking me back! :laugh: ~

     

    I never got past the bit that required crossing a stampede of horses. That was probably level 2...

  12. The only reason Half life 2 doesn't give you cutscenes is because it uses them all up in the hour-long ordeal you have at the start.

    Unless you're being liberal with your use of the word "start," I don't know what you're talking about. I'm not far into the game (boating down the river) but the only thing I've encountered that I'd describe as a cutscene was no longer than a minute or two, tops.

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