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UFC Undisputed 2010


darepool

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I echo most of the good stuff said about the game but must mention the submissions are terrible. They have got rid of the button mashing system which I thought was a good feature of '09. Now instead of fighting out of them it just looks like the guy is letting him out of it. Looks shit.

 

I did find an easy escape from the bottom by Shogun. Just stick your opponent in an oma-plata and release it straight away and you'll end up back on your feet.

 

Still no submission victories even on the easiest setting. Although I did knock Rampage out with Shoguns double kick which looked amazing.

 

Speaking of KOs; I hate the animation your character makes if he KOs someone with a punch. Instead of pouncing on his opponent like a real person he just casually drops his hands to his side and walks away.

 

But then that's all just nit-picking.

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Still no submission victories even on the easiest setting. Although I did knock Rampage out with Shoguns double kick which looked amazing.

 

One tip I heard about the submission system was when you rotate the analogue stick you know if you're doing it right because the stick shouldn't make any noise.It was one of the developers that said it and it seems to work.

 

The easiest way to sub people that I've found was using Shogun I softened the opponent up until their stamina bar was low then got to side control.Then I used the strong knees to the side of my opponent,which left them rocked and they just lie on their side not defending.Then press for a sub and it's usually an armbar from that position and it seems to sub them straight away.

 

There's a lot of submissions in this year's game that were missing last time aswell.I saw the arm triangle,heel hook,achilles lock,rear naked choke from back mount and there's probably more.I read somewhere even the Peruvian neck tie made it in this time.

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I downloaded it from the Playstation Store last night, it's now on the "Latest" list.

 

Speaking of KOs; I hate the animation your character makes if he KOs someone with a punch. Instead of pouncing on his opponent like a real person he just casually drops his hands to his side and walks away.

 

I have to say I liked the one where as Rampage I knocked out Evans with a huge uppercut, and he turned away raising both arms in the air before Rashad had even hit the ground.

 

Another good knockout as Machida when I elbowed Shogun and his neck nearly bent sideways to a 90 degree angle. Looked even better on the replay from above the octagon. I never saw that happen in last year's game.

 

I also like the little additions like the fighters wearing their shirts and (in Rashad's case) beanie hat after the fight, and once I got my hand raised while my opponent was still sitting on the mat being checked over by the doctor.

 

I'm like the guy earlier in the topic who never figured out the submissions last year, but I reckon I'll be getting this game and learning better stategies this time. :thumbsup:

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I think anyone that plays on Expert of Advanced can vouch for how they have fucked up this year with the submissions. I have had 1 submission victory so far out of about 150-200 games on the demo against the CPU. I've wore down guys for 5 rounds with body shots, leg kicks and still the submission won't happen.

 

I've noticed the black/grey TKO screen now appears from several angles, including side control/opponent face down which is rather sweet.

 

I agree with the dropping of hands as soon as a knockout happens, it would be more realistic if they went in for the kill only to have the referee stop it.

 

 

the little flaws aside, its going to be an amazing game. Hopefully i will make the top 500 online rankings again on this version ;)

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Well I'm finally getting good at the demo. It's taken me about 30 attempts but it's finally coming together. I even got a submission! Although it was on the easiest setting and I damn near had to kill my opponent in order to lock it on. Honestly I was working the body constantly and from half way through the 2nd round onwards I'd drop him with every single shot, No exaggeration.

 

Anyway, found myself another annoyance and hopefully it doesn't just happen to me. When you're playing on the top 2 level and have your opponent on the ground does the CPU always manage to make it back to standing after 3 attempts? For example, I just had Rampage on his back in side control, he tried twice to escape and didn't but the 3rd time he got back to his feet despite me doing no different than the other 2 times. This happens every singe time and its getting really annoying especially as I enjoy using Shoguns big knees from side control. So does this happen to anyone else?

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Well I'm finally getting good at the demo. It's taken me about 30 attempts but it's finally coming together. I even got a submission! Although it was on the easiest setting and I damn near had to kill my opponent in order to lock it on. Honestly I was working the body constantly and from half way through the 2nd round onwards I'd drop him with every single shot, No exaggeration.

 

Anyway, found myself another annoyance and hopefully it doesn't just happen to me. When you're playing on the top 2 level and have your opponent on the ground does the CPU always manage to make it back to standing after 3 attempts? For example, I just had Rampage on his back in side control, he tried twice to escape and didn't but the 3rd time he got back to his feet despite me doing no different than the other 2 times. This happens every singe time and its getting really annoying especially as I enjoy using Shoguns big knees from side control. So does this happen to anyone else?

I'm pretty sure that's part of the passive transition defence. Your ability to stay on top gets worn down in time. I do have a suspicion that if you transition out it resets it, so go into north south then back, see if that works

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I will definatly be buying this game although my issue is after playing the demo i am going to have to relearn how to play the game for things like the analogue stick submissions and clinch fighting as they all seem to be much more vital in this new version

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I tend to get people in Side Control and go to town with the knees, it wears people down alot it works on UFC 09 and 10, tending to go back to UFC 09 specially with my nice Lightweight fighter Full Submission and nearly full Takedowns, shame everyone online has a poor network connection when you do get a good fight i cant use my CAF but still taking down Frank Mir with Lesnar.

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Well I'm finally getting good at the demo. It's taken me about 30 attempts but it's finally coming together. I even got a submission! Although it was on the easiest setting and I damn near had to kill my opponent in order to lock it on. Honestly I was working the body constantly and from half way through the 2nd round onwards I'd drop him with every single shot, No exaggeration.

 

Anyway, found myself another annoyance and hopefully it doesn't just happen to me. When you're playing on the top 2 level and have your opponent on the ground does the CPU always manage to make it back to standing after 3 attempts? For example, I just had Rampage on his back in side control, he tried twice to escape and didn't but the 3rd time he got back to his feet despite me doing no different than the other 2 times. This happens every singe time and its getting really annoying especially as I enjoy using Shoguns big knees from side control. So does this happen to anyone else?

I'm pretty sure that's part of the passive transition defence. Your ability to stay on top gets worn down in time. I do have a suspicion that if you transition out it resets it, so go into north south then back, see if that works

 

 

Yeah that does work but it's not very realistic is it? How many times would a real fighter who has the mount drop back down to side control then back to the mount? You should be able to hold your position as long as you can and force the opponent to get you off with skill rather than a '3 strikes you're out' system.

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I posted this in the XBOX thread but anyhoo.

http://www.eurogamer.net/articles/ufc-2010...yle-online-pass

 

UFC Undisputed 2010 will require players to enter a redeemable code supplied with the game in order to use its online functions.

 

Review copies of the game pitched up at the Eurogamer office yesterday complete with 12- and 15-digit codes for PSN and Xbox Live access respectively.

 

That makes THQ the latest company to hide multiplayer features behind a redeemable code in an attempt to undermine second-hand sales, from which publishers make no money.

 

People who buy the game second-hand when the code has already been redeemed will need to pay a one-time charge of $5 for the same access.

 

EA Sports recently announced that, starting with Tiger Woods PGA Tour 11, future releases on PS3 and Xbox 360 would require gamers to enter a one-time code to unlock multiplayer features.

 

Earlier this week Ubisoft CFO Alain Martinez said the French publisher would "probably follow that line sometime in the future" when asked about the EA Sports "Project Ten Dollar" policy, which CEO John Riccitiello reportedly green-lit last year in an attempt to strengthen the value of EA titles.

 

Last weekend GamesIndustry.biz columnist and Eurogamer contributor Rob Fahey argued that the decision to restrict multiplayer access is a case of publishers attempting to weaken the value of second-hand games, whereas earlier initiatives - such as bundling free DLC coupons with Dragon Age and Mass Effect 2 - were more acceptable because they were designed to add value to first-time sales.

 

THQ explained to Destructoid that the UFC Undisputed 2010 restrictions would prevent players without the code from accessing the new Fight Camp mode where players can assemble up to 40 people and train together online.

 

"This is a significant value-add to the game as players can continually improve their skills by training with their friends and bringing teams of MMA specialists together," the publisher said in a statement.

 

"This multiplayer content for UFC 2010 Undisputed will be available via a one-time code included with the game at purchase. Codes for accessing the content will be available for second-time buyers for an additional $5."

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Well I'm finally getting good at the demo. It's taken me about 30 attempts but it's finally coming together. I even got a submission! Although it was on the easiest setting and I damn near had to kill my opponent in order to lock it on. Honestly I was working the body constantly and from half way through the 2nd round onwards I'd drop him with every single shot, No exaggeration.

 

Anyway, found myself another annoyance and hopefully it doesn't just happen to me. When you're playing on the top 2 level and have your opponent on the ground does the CPU always manage to make it back to standing after 3 attempts? For example, I just had Rampage on his back in side control, he tried twice to escape and didn't but the 3rd time he got back to his feet despite me doing no different than the other 2 times. This happens every singe time and its getting really annoying especially as I enjoy using Shoguns big knees from side control. So does this happen to anyone else?

I'm pretty sure that's part of the passive transition defence. Your ability to stay on top gets worn down in time. I do have a suspicion that if you transition out it resets it, so go into north south then back, see if that works

 

 

Yeah that does work but it's not very realistic is it? How many times would a real fighter who has the mount drop back down to side control then back to the mount? You should be able to hold your position as long as you can and force the opponent to get you off with skill rather than a '3 strikes you're out' system.

It's not quite 3 strikes and you're out, or at least it's not meant to be, I think it just comes across like that with the guys we have. I lay on rashaads face with rampage and in the mount he had to try and get out anything up to 5 times before it worked. In regards to the mount itself, if you postur up on it, are you still able to transition? Even if you are there's not much point, because if he does transition out of it it doesn't reset to standing.

 

Either way, it's leagues better than the only way out being to hold the control stick back and your fighter striking a pose like he's about to call hammertime.

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