Jump to content

(Super) Street Fighter IV


bcwdarkside

Recommended Posts

  • Replies 851
  • Created
  • Last Reply
  • Moderators
It got 10 out of 10 on Teletext and they said it's the best multiplayer game EVER! Is it that good?

 

 

This is not the first time in recent months that I've seen Teletext quoted as the source for gaming reviews/news..

 

What's the deal? Do they have quite a good gaming section then or what?

Link to comment
Share on other sites

  • Paid Members

Some people think so. I tend to disagree rather strongly. Then again, I don't rate much of the gaming press these days. I like GamesTM, but still take their reviews with a huge pinch of salt because they often have this magazine-wide agenda that is clearly affecting the scoring on certain games.

 

Also, ohmygod tomorrow tomorrow tomorrow ohmygodohmygodohmygod.

 

I'm concerned though, my Amazon order is still "dispatching soon". The delivery date is down for 20th of Feb and I'm using that Amazon Premium 1 day delivery thing, but it needs to go out this afternoon to make me feel better. The Fightpad is on "not dispatched yet", though I'm not that surprised. Major shortages worldwide on that front, though I spoke to Amazon this morning and confirmed that they are indeed separate packages and a delay to the pad will not delay the game.

 

I have my Hori EX2 fighting stick now anyway. It's bloody brilliant. Clickety clickety click. Tap-a-tap-tap-a. Clickety click. Most satisfying indeed.

Link to comment
Share on other sites

  • Paid Members

Yeah, apparently Seth follows the great tradition of fighting game bosses and is a cheap-ass bastard.

 

As for the pad thing, the 360 pad isn't nearly as unplayable as some people make out with 2D fighters, but it's definitely worse than playing with a specialised bit of equipment. I've been playing SSF2HDR with it for a long time now and I'm pretty much used to it, but have been happy to switch to the stick and look forward to trying out the fightpad. The problem on the microsoft pad is that the imperfections that are there can really cost you when you're playing a competitive game. On the fightstick, I can perform 20 Dragon Punches in a row. On the Pad, It'd be more like 18 out of 20. It only goes wrong very infrequently because the diagonals are funky on the pad, but it only needs to fuck up once in a match and you're eating a combo.

 

I use dragon punch as an example because it's anti-air. If someone's jumping in and you decide to use it, then you absolutely need to get it out the first time and at the right time. If it fails at all then you'll end up doing a standing punch that most likely won't knock them out of their jump and then they can hit you with whatever flurry they had lined up.

 

A massive misconception about beatemups is that knowing all the moves is what makes you good. What makes you good is knowing exactly when, where and how best to use the moves and subsequently when not to use them, when to defend, when to counter and to know which moves are actually not very useful at all.

 

By this point the inputting should be absolutely second nature. If you can't do a move every single time without fail (or as near to it as humanly possible), then it's better to cut it out of your gameplan entirely and use what you can do effectively, or practice it until it works without fail. The 360 pad d-pad doesn't allow for this, because sometimes it will fail you even if your execution seems flawless. Charging a Blanka ball only to see him jump forward instead of go into the roll is immensely frustrating, especially as you'll have no plan in mind for this jump and end up flying into an attack and looking like a clueless goon.

 

Fei Long in the original SSF2 Turbo was considered one of the worst characters in the game for competitive play, simply because top players all realised that the input for one of his moves (and one that was key to using him well) was such a pain in the arse that it made the move impractical to use due to the failure rate. If the pad is hampering your ability to use a character to their full potential, then that character can be similarly crippled.

Link to comment
Share on other sites

  • Awards Moderator
Fei Long in the original SSF2 Turbo was considered one of the worst characters in the game for competitive play, simply because top players all realised that the input for one of his moves (and one that was key to using him well) was such a pain in the arse that it made the move impractical to use due to the failure rate. If the pad is hampering your ability to use a character to their full potential, then that character can be similarly crippled.

 

*Nods sagely* absolutely, he's a real missed opportunity. I really liked the idea of the Rekka Ken, it's just trying to get in close enough to use it :( Looking forward to see how he's been re-tooled.

 

The character that sprung to mind in this discussion was Billy Kane, hamstrung by horrid upward diagonals.

Link to comment
Share on other sites

  • Paid Members

Ah, well, if you play HD Remix (get it anyway, you know you want to ;)), then you'll see that the tweaks they've made to Fei Long have unlocked his potential.

 

His overhead flying kick dealy (which was annoying to the point of being useless) is now far, far simpler to do and gives him an evil rushdown game if in the right hands. The input time on the second and third Rekkas is more forgiving also. On SSF2HDR I use Blanka as my main, and Fei Long is an absolute nightmare opponent for him. A blocked blanka ball can be contered with all three Rekkas and it's totally devastating. Yang in SF3 still has a more sensibly thought out Rekka Ken equivalent, with the slashing effect giving it a bit more range and making it more practical. Plus the EX version is a thing of beauty.

 

They've done other fun stuff too. Doing Honda's torpedo with jab does a modified version that passes through fireballs, making him far stronger against the shotokans. Balrog has been nerfed a little but is still deadly in the right hands. So many little differences you'll notice over time.

Link to comment
Share on other sites

Its mine this friday along with Mega Drive Ultimate Collection.

I'm way (well, a day) ahead of ya. :thumbsup: I don't often buy games on release so it's still a novelty to say that.

 

As far as Teletext's games section (GameCentral) goes, I find them pretty reliable, though I've been reading long enough to know when certain things they say will differ to my own opinion. Incidentally, they ran a viewer feature of mine a few weekends ago.

Link to comment
Share on other sites

Some people think so. I tend to disagree rather strongly. Then again, I don't rate much of the gaming press these days. I like GamesTM, but still take their reviews with a huge pinch of salt because they often have this magazine-wide agenda that is clearly affecting the scoring on certain games.

 

Bioshock springs to mind.

 

 

I'd say Edge is by far the best in terms of reviews, it's very rare that I've encountered a review in Edge that's lead me in the wrong direction. It's by no means the be all and end all of my decision making process but if a big game ends up with a 6 in Edge I'm far more cautious about buying it.

Link to comment
Share on other sites

  • Paid Members

Heres some hope for those that ordered from play.com. I ordered the collectors edition Tuesday morning, it was posted yesterday and arrived special delivery this morning. Haven't touched it yet but i can't wait. A little disappointed the anime wasnt in a proper blu ray case like the US version was but its not the end of the world.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...