Jesus Christ. Ok.
QUOTE (ajmcstyles @ Jan 26 2012, 2:33)

http://uk.xbox360.ign.com/articles/121/1217257p1.html Heres an interesting read about Xbox 3/720.
The problem I see here with the xbox possibly wanting used game causes a whole lot of issues.
1. Shops such as Gamestation and Game depend on used game sales. These sales are the biggest source of income for shops as Gamestation and Game make very little on new releases.
2. If the content is only downloadable only. MS are going to have to release a massive HDD with the console. Plus not to mention the bandwidth people have, some ISP's go nuts if you break the limit by the tiniest of megabytes. Not the mention if it is DL only the price MS would charge would be ecstatic, they still think they can get £40 for some games or £20 for some really old titles.
3. The amount of people playing these games would decrease.
I don't know what is wrong with used games, do they hate shops selling games. The companies already made there money from the original sale. I can not find WHY a valid excuse for code on pre-owned games. The only reason I can put behind it is to do with people who play pirated games? MS know that pirated game will be played if MS like it or not but a way to make some money off these people with the online pass. MS cant prove if its an illegal copy or a pre-owned copy the publishers of these games just want an excuse behind it.
As for a online pass code I bought a pre-owned copy of Fight Night Champion on the PS3 for £11 the other week and the code had never been used so I used it for myself. Situations like that happen. Theres a billion and one scenarios which could be played out and MS and possibly Sony are looking at only time will tell. Maybe MS are trying to bring a method like Steam have. Smeg knows.
Now, I
know you read the last thread about this, so I'm probably repeating myself here, but the reason you can't think of a valid excuse for limiting used games is because you're fucking thick, not because there isn't one.
In very simple terms - games cost a LOT of money to make. The number of people who only really buy second-hand copies is surprisingly high. The developer gets NO money from the sale of a 2nd hand game, meaning that for online games in particular a whole load of their users (supported with expensive servers and the like) haven't paid them any money.
It's not like games get a 2nd life, as films do on DVD. What you make in the first 6 months is 95% of all your sales. Games companies and publishers think that it's fair for people to pay
something for the experience. They can't outlaw the selling of 2nd hand gamers per se, but they can limit what you actually get from that.
QUOTE (Megan Midas)
It's a disc format, Sony couldn't stop Microsoft any more than they can stop rival studios selling their movies on Blu-Ray. Microsoft however might not want their new console to in some small way help Sony's profit margin by licensing the tech, so may decide to develop something proprietary themselves or outsource it to another company. Given that Sony is working on a new laser to increase Blu-Ray capacity to a potential 1TB it makes business sense to use it, especially if it wants a long console cycle like this one has been.
Interestingly, the Vita is going back to cartridges, rather than anything like the UMD, so there's life in the old dog yet! Nintendo are sitcking with proprietary disks though, the fuckers.
QUOTE
Anyway, I'm going to go back to silently wetting myself in anticipation for Syndicate.
I wouldn't hold your breath...