31. Silent Hill 2 (PS2)
Metacritic score: 89
The critics say: “Some really sick stuff. The imagery and grotesque design of the enemies is disturbing, and the grainy film stock adds an element of brutal realism to an already upsetting game. Needless to say, we loved it...Not only disturbing and scary, it’s actually a lot of fun.”
-Hot Games
“Amid its many puzzles, creepy scares and flurries of combat, Silent Hill 2 has moments that are so human and painful--forget about “horror” for the moment--that they elevate the experience from a mere “videogame” to a jarring, unsettling look at pain, loss, despair and dread.”
-Electric Playground
“If "Resident Evil" was likened to "Night of the Living Dead," then think of Silent Hill 2 as "Twin Peaks," minus the damn fine coffee, but plus the atmospheric gloom and cast of insane deviants, with the entire mixture then taken out back into the woods, shot, hacked into small chunks, and buried.”
-GameSpy
UKFFers say: “Survival horror sits just behind beat'emups as my favourite gaming genre, and this is right up there with the best. It's better than Project Zero, better than Siren, better than any of the Resi games from when they were still survival horror. It's just amazing. One of the few games that truly delivers a cinematic experience and is genuinely quite disturbing and moving at times. An absolute mindfuck of a game and you have to love it for that.”
“One of the most anticipated sequels in gaming history (well for me it was) SH2 doesn't disappoint. An absolutely fantastic game that has shocks and scares galore and so much more. This is a worthy addition to the SH franchise and indeed to the entire survival horror genre and of course lets not forget that this is the game that introduced us to one of the scariest gaming characters ever created in the form of Pyramid Head”
Black2 says: I’m really pleased to see this in the chart, it’s easily the pinnacle of the series and probably the genre. You can sail through it as a creepy ride, but if you take your time and really think about what’s happening it’s an incredibly deep plot. Essentially the central character is wracked with guilt and the Silent Hill world manifests itself as sexual revenge. Massive essays have been written about it’s meaning. But if you push that aside then you’re still left with a game blessed with a tense and tight game structure. It’s method of choosing difficulty separate for puzzles and action is a brilliant one and something I wish more games would implement. If you think you’re clever, try the puzzles on Hard…
By the way, two words... PYRAMID HEAD.