TripleA
Mar 17 2009, 0:43
QUOTE (Proper_Bo @ Mar 17 2009, 0:29)

I played TheRamm tonight in a best of 11 matches. I won 6-5.
We played some random characters, we even had Ryu vs Ken. But i did enjoy our battles with my Balrog and his Honda. Quite a handy player with Honda.
I am looking foward to the league now
I think I had about 10 games or so with him. I only won 3 or 4 like. He's good with Honda, but he totally fears my Abel

It was fun playing him, we had a good few really close games. I also look forward to the league
Dead Mike
Mar 17 2009, 8:55
As above really, A&A is decent with Abel & Proper Bo's Balrog is a monster, anticipation is high for the league, I'm thinking I'll be happy with a mid table place
I didn't play SFIV yesterday. Not a single fight. I was playing Resi 5 and I was all like "WHY ISN'T MY ULTRA COMING OUT???". It was horrible.
TildeGuy~!
Mar 17 2009, 14:59
Gen has become one of my favourite characters in this great fun.
Black2
Mar 17 2009, 15:10
SF IV Jerk Guide (Gamesradar)I aim to join in the fun soon folks. I hope to get round a mate's who has the 360 version and try this shizzle out.
Do iiiit. Get a 360 Arcade, they're cheap-cheap these days.
Go on.
Go ooooonn.
*prods*
Go on.
Chest Rockwell
Mar 17 2009, 15:17
So.... an article on a video game website you say? Sitting at work doing nothing but reading the internet, I say?
Copy/paste please if it's not too much hassle? (this really is becoming my gimmick. I'm sorry) If it is very long or a hassle for whatever other reason, I can go down to the library and email it to myself or something.
THE MAN has blocked all the games sites here too. I used to be an IGN copy'n'paster. I'm so powerless now.
I also humbly request a C+P. Unless it's videos again.
Chest Rockwell
Mar 17 2009, 15:21
Speaking of which, those videos posted last time were helpful so thanks again Black2! (and elegia for transcribing!!

it was the last thing I read that afternoon before I went home, I forgot to give you props for that )
organizedkaos
Mar 17 2009, 15:35
I'm always up for helping fellow slackers
Plus they could never ban games websites at my work
QUOTE
We've been playing a lot of Street Fighter IV online. It's an ever-changing, exciting test of skill, adaptability and patience. Until, that is, you come up against a new kind of foe. The Street Fighter Jerk. You may not realise you've met him, but we're sure you'll recognise at least one of his traits.
But, tempting though it may be to adopt his ways, you don't have to be like him. Follow our simple guidelines and you won't have people cursing your name the world over. Unless of course that's what you want, in which case... you’re going to love these tips.
1) Don't play as Ken
A simple one, this. It's not that we can't beat Ken players – so long as you block that rising dragon punch, you can maim them on the way down. No, the problem is that everyone picks him.
You see, unlike Street Fighter 1, there's a roster of 25 playable characters in SFIV. And yet we've seen ONE Abel player. ONE Fei Long player. ONE Sakura player (who probably only picked her because we did). And not a single Dhalsim, despite the fact one of the most recent SFIV tournament winners used Old Stretchy Arms. If you want to show true SF skill, use random select. Of course, if Capcom were to put Battle Point penalties for repeatedly selecting the same character, we wouldn't have to complain.
2) Don't pick a one round win
The Street Fighter Jerk will pick a one-win game with the shortest timer, hit you hard once with Zangief or similar, and then retreat for a time-out. The frustrating thing is, you often don't look at the timer and win count in the rush to make a connection, so your puzzlement turns to dismay as the lose screen appears. But you can't exact your revenge, as they're already gone, lost in the random matchmaking, possibly forever.
3) Install the game to your harddrive
One for PS3 players, mainly, though it applies to 360 as well. You can tell who's installed the game by the fact the bout loads quickly. And with everyone having the option, it's just common courtesy to do so. Again, if you want to annoy people, combine this with the one-win match for maximum rage induction.
4) Save your kicking for the fight
Some players have an annoying habit of kicking people out of their lobbies. Sure, bad connections are fair enough, but four bar players? Is it the risk of losing BP to a skilled player with a low score, or what? If you're really that good, be like Ryu and accept a challenge from anyone. It’s the way of the true warrior.
5) Stick to the ingame taunts
It's not cool to laugh at your opponent through the mic... although that soon stopped when our esteemed challenger became corner-trapped and lost heavily the following two rounds. We also received a message saying 'you hit like a bitch'. Is that a compliment? An insult? Either way, we had no idea what we were supposed to say in response. Er… you kick like a wether? Making friends, on the other hand, sending friend requests after great matches, is good. You can then meet up with like-minded people, with the added bonus of automatically avoiding the Street Fighter Jerk. Everybody wins
6) Don't act like its SF4 top trums
Your opponent’s picked Sakura. Does it make you feel big to pick Zangief and snap her in half? Or maybe Player 2 picked Zangief. Do you get off on using Blanka's impeccable defensive tactics against the big man? Friends, have the courage of your convictions… but don't think this means you can forget about point 1. Mind you, this would all be irrelevant if Capcom would patch the game and make character selection invisible until the fight begins. Now there’s an idea.
7) Be like master chief: Finish the fight
Time for dinner, is it? How long does it take to finish a match? 30 seconds? If you start a fight, stay in it until someone wins. Simple.
8) Don't fake out the first round
The Street Fighter Jerk will deliberately play badly in the first round. He'll drop his guard, allow you to jump in and combo... basically let you think that there's no risk in getting in close. But then, in round two, just as you approach him for another round of punch-bag abuse, he'll unleash his uber skills, painting the walls with your blood, ego and Battle Points. Yes, yes, very impressive. But we'd have more respect if you just played like that from the off. There's no shame in losing to a pro, but there is epic shame in fleecing.
9) Use a title a player icon
This one follows on from the last, really. The Street Fighter Jerk will leave their icon and title blank. This implies that they're either totally new to the game, or not used to games in general and haven't found the profile options.
Of course, it then turns out that they're an expert player with an obscene BP score. Who plays as Ken. Who picks a one-round win with the lowest time limit. Who makes you wait while their game loads. Who takes great delight in mocking you throughout the match. Oh, and does THIS...
10) No really, throws are cheap
We don't mean throws as punishment for yet another dragon punch attempt, they're fine. No, what we mean is the sneakiest, most irritating tactic in all of Street Fighter. That is where you spam a move, forcing your opponent to block, and then throw them while they're blocking from the barrage. It's the most annoying technique we've faced because players who use this don't use it once as a clever surprise hit. They use it all the time.
In truth, this one has split the office. Dave H (who wrote our SFIV review) swears it isn't cheap, it's just part of the game and can be countered, whereas Brett E says he's come to actual blows over this in the arcade:
"It’s like snaking in Mario Kart – yes it’s TECHNICALLY part of the game and not cheating, but rest assured if I find you I will punch your stupid hands."
TripleA
Mar 17 2009, 15:44
I don't find throws cheap at all, infact the main chunk of my offense is throws. If people get too close to me, I throw them. It's more powerful than an attack and it's their own fault for standing next to my grapple-machine Abel. They're also very useful for giving yourself room to breathe, especially in my experience with Dhalsim. I'm playing as Dhalsim and say a Sagat keeps tiger kneeing at my face, I throw him using back and throw and Dhalsim launches him to the other side of the screen, leaving me open to yoga fire him, teleport there, stretch across to hit him, jump and spiral kick/headbutt or wait for him to come back at me and get yoga fired.
QUOTE (Article)
10) No really, throws are cheap
We don't mean throws as punishment for yet another dragon punch attempt, they're fine. No, what we mean is the sneakiest, most irritating tactic in all of Street Fighter. That is where you spam a move, forcing your opponent to block, and then throw them while they're blocking from the barrage. It's the most annoying technique we've faced because players who use this don't use it once as a clever surprise hit. They use it all the time.
It's more referring to tick-throws and kara-throws, where you use block-strings and make throws your main offense. I still don't think it's cheap at all, because it can indeed be countered. If you can be forced into crocuh-blocking by repeated barrages then why the hell shouldn't they throw you every time they put you on the backfoot like that? I quite often condition people into blocking over the course of a match and then sneak in some throws. It's a classic move in Virtua Fighter too.
It's like throwing thirty dragon punches per round. It's only "cheap" if you're not smart enough to stop getting hit by it. It's unadventurous, one dimensional and not particularly fun, but most "cheap" tactics are only "cheap" because the opponent doesn't know what to do to stop it. Some methods are more or less honourable than others, and it might be frustrating to fight against an Akuma who seems to think he's not allowed to make a forward advance, but as long as you're not using something game-breaking or an actual tangible cheat, then in a ranked match I'd say anything is fair game. Every time you overcome a "cheap" tactic, you get one step closer to mastering your character. Taking on that uber-defensive AKuma I have on my playlist has made me add so much to my Blanka game that I'd say it's invaluable to take on a few 'cheap' players from time to time.
QUOTE (Article)
If you want to show true SF skill, use random select. Of course, if Capcom were to put Battle Point penalties for repeatedly selecting the same character, we wouldn't have to complain.
This is absolute horse shit. Being a jack of all trades isn't "true SF skill". Tournament players are known to stick with one character until they have total mastery of that character. If you're really really good then you can be competent or better with the whole roster, but taking the time to master your "main" is very much a test of true SF skill, and most of the best players tend to have one very clearly defined "main" and then a small pool of slightly secondary characters before a base level of "alright" with the rest. If you play at the highest level, it's the variety of opponents you face and how you use everything at your preferred character's disposal to take on each individual style that's as much a test of skill as trying to somehow master every single fighter in the game. The SF roster is so diverse that I'd argue that it'd actually be impossible for one person to be the best in the world with every single character.
If they'd rather people were forced to change up than see someone like K.O. playing as Yun and taking everyone's breath away with his superhuman knowledge of that character, then I think we're going to disagree at a fundametal level.
Anyway, player matches tend to see all manner of characters being used, and good players go there to test out their second and third characters all the time. It's not like the variety doesn't exist, but I wouldn't blame someone for playing their strongest hand when trying to win a ranked match or win a tournament. Bullying people into changing if they're only confident with one character is a good way to alienate new players.
I do, however, 100% agree with this:
[quote=Article]Mind you, this would all be irrelevant if Capcom would patch the game and make character selection invisible until the fight begins. Now there’s an idea.
Double blind character select for ranked matches was in place on HD remix, it should be for this too. The way they justify it is partly right (playing select screen cat and mouse is the lamest thing ever), but they also mention sticking to your convictions and going with who you were going to pick regardless of opposition. For me, that ties in with mastery of your preferred character. I pick Blanka regardless, usually before they pick anyone. If they pick one of his shit match-ups then I have to deal with that. They should pick their best character and see if they can outdo whatever I come at them with too.
I know I said anything's fair game when you want to win, but I'd say making your opponent pick first and then changing your own pick to suit that is actually unfair, and hiding both selections until the VS. screen would level the playing field. Tournaments often demand that you register one character early and stick with them as a way of getting round this. You picking a character to counter theirs shouldn't matter if they're good anyway, but the idea of strategically changing off who you'd normally pick just because they had the confidence to go with their favourite and take on whoever yours is is pretty low.
Proper_Bo
Mar 17 2009, 18:10
My mate is a writer for Games Radar, he told me about this SFIV write up and he said to me it was a ken marathon
keeper4pool
Mar 19 2009, 0:03
My mate has a street fighter 4 arcade stick for sale, pm me if you are interested, sorry for spaming the thread.
TripleA
Mar 19 2009, 12:54
For all those wondering what kind of people play as Ken, I just slaughtered this guy-
http://www.myspace.com/k9inne
Sonic Boom Tings ~
Fantastic.
I always really worry about losing when they have screen name like "RUDEBWOI1994". I can't lose to the nation's illiterate youth, I just can't. Also the nasal barely-pubescent Halo masters. Nothing harms the soul like losing to them.
Almighty Rod
Mar 20 2009, 19:31
I'm finally online!
If anyone fancies destroying my arse at this game add LosGreeno.
WildSybianRider
Mar 21 2009, 7:40
right, I hate the computer games, but it's fuckin STREET FIGHTER... gonna buy myself a console on the strength of this
xbox or ps3 - YOU DECIDE
also, I will be fuckin all you up when I get it. All you.
Carbomb
Mar 21 2009, 10:59
BTW, does anybody else think that 'gief's spinning piledriver is now more of a spinning Ligerbomb?
Chest Rockwell
Mar 21 2009, 11:53
QUOTE (ghost @ Mar 21 2009, 7:40)

right, I hate the computer games, but it's fuckin STREET FIGHTER... gonna buy myself a console on the strength of this
xbox or ps3 - YOU DECIDE
also, I will be fuckin all you up when I get it. All you.
There seems to be a lot more of us who play it on Xbox from this forum (as evidenced by the league). Also Xbox Live is generally the better of the two online services...
Bring it, muh fucker!
Yes yes, 360 is the way unless you want to end up like poor Zorba.
TripleA
Mar 21 2009, 15:48
Zorba who?
Chest Rockwell
Mar 21 2009, 16:17
QUOTE (JLM @ Mar 21 2009, 15:43)

Yes yes, 360 is the way unless you want to end up like poor Zorba.
No arcade for you this weekend then? Too bad, it would have been a good day for it. Beautiful sunny day = loads of hotties about town.. Not actually in the arcade though, obviously. That would still be a dingy hole populated by many poorly socialised young males.
Thorpe park tomorrow instead. Tidal wave + aforementioned sun + hotties might work out rather wrll.
TildeGuy~!
Mar 21 2009, 18:32
QUOTE (JLM @ Mar 21 2009, 15:43)

Yes yes, 360 is the way unless you want to end up like poor Zorba.
I would own you all!.......
Almighty Rod
Mar 21 2009, 18:35
I faced JLM today who was, of course, fantastic. I did surprisingly well against him I thought but still got my arse handed to me. Feeling slightly enthusiastic about life I faced off against Chasdog...oh dear. He absolutely mutilated me, I think he beat me about 8-0 in matches. I even resorted to trying to use the quarter/half circle characters but I still suck as them. His offense is so constant that you barely have any time to react, it was unreal. It depressed me ever so

Great games, guys.
WHERES LEROY
Mar 23 2009, 14:42
Hi guys,
I'm currently taking part in a SFIV tournament (would have loved to have taken part in the UKFF one, but I'd already signed up for this one), and am about to take on someone who almost always chooses Zangief. I don't have much experience in fighting him on SFIV, but he looks like a beast in the right hands. Who are good fighters against him? I'm thinking perhaps Balrog or E Honda, but I could be massively mistaken.
Honda only if you're very capable with him.
I fare best against Zangief users if I have a lot of speed, agility and poking range on my side. You need to do your utmost to keep him at mid-range, and not be stood on the ground right next to him if you can help it. If you are in close then your offense needs to be absolutely constant or you will be thrown. I don't recommend it.
Cammy fares well for me. You can cannon drill the legs off his lariat, the Cannon spike is great for people who get all up in your face and she has good range on most punches or kicks. Defense isn't great, but then nobody's is against Zangief. Vega too. Long range claw pokes and lots of flying about the place. Vega really really suffers if Zangief does get hold of him though. Very flimsy indeed.
Ryu and Ken are relatively good bets. Projectiles to work the space. Dragon punch to get him away, air hurricane to keep yourself on the move.
Oh and Blanka obviously, but I recommend Blanka against a lot of opponents because he's my guy. Specifically though, electricity for emergency self defense, lots of Blanka balls to make him keep his distance and the sliding sweep is perfect against lariat abusers. I don't fear 'gief like I used to with Blanka.
I tend to get in, get a few hits in and then get out. Then rinse and repeat. Gradually wear him down over time and don't get suckered into looking for slick close range combos only to get piledrivered the fuck down. The spinning piledriver comes out faster than pretty much any move in the entire game, so if you're, for example, half a second out between two hits on a combo, you can be piledriven even though you thought you were on offense. AI Seth exploits the hell out of that.
With Blanka one of my regular moves is to cross-up with jumping medium kick and then land with crouching MK or standing MK. After that I might try a throw, a sweep or a ball. With Zangief I tend to hit the jumping medium kick for the cross-up, do the knees or the sweep and then hop away as quickly as possible. A lot of Zangiefs will be spamming the piledriver controls during your combos on the off-chance you mess up one of your links ever-so-slightly. The jumping MK into standing double knees is 99.99% reliable for me, and then I hop away and watch them miss the grab for the piledriver and work from there.
Don't know how your friend likes to use Zangief, but things I've noticed:
- The lariat beats many things. If he's just standing doing not much and you feel inclined to go at him, do so very cautiously. Jump just short of him to make him lariat and then take out the legs. If you jump right at him then the lariat will stuff so many moves for a hefty chunk of damage that it's rarely worth the risk.
- Learn the timing of the lariat. It's only active for a second or so before it starts winding down. Hit him before he stops spinning and you'll stop him getting another one out.
- His flying powerbomb (360 + kick), which is known in some circles as the "paedo walk" is very dangerous if they use the EX version. If the EX version is used, the walk covers a full screen length, plus he he has armour for one hit. So if he's walking at you with his hands up and he's done the EX version, he'll no-sell a fireball or any other single hit move and keep walking before administering a big powerbomb. If he's walking at you with one of those, do an armour breaking move or make sure you hit him twice!
- Don't underestimate how fast Zangief can move if he uses the banishing fist effectively. He can cover the length of the screen in a flash if he uses multiple banishing fists, especially the EX version. Watch out for that.
- If you are in grabbing range and you're both standing neutrally, don't think that anything you do, be it a throw attempt, a special or a flurry of jabs, will necessarily stop you getting a piledriver or worse. The best option is always to jump away. Well away.
- Make sure you have a good wake-up move. If he waits next to you while you're getting up, you need an instantly hitting wake-up or he'll piledrive you as soon as you get on your feet. Dragon punch, EX spinning bird kick, vertical Blanka ball. Most characters have something, you need to know what yours is and bust it out from time to time to put him off lurking by you when he's knocked you down. Don't do it EVERY time of course, because if he starts to see it coming he'll block your wake-up move and grab you when you land from it.
I'm still not great at anti-Zangief if they're really good though. Everything I mention there is to counter the habits of the mediocre to intermediate Zangief user. I need to practice against the uber-Zangief I have on my friends list. He's scary.
WHERES LEROY
Mar 23 2009, 15:37
Thanks for your input JLM, you clearly know your stuff. Sadly my Blanka is still a work in process and I'm only a reasonable Honda player, so from what you've said Vega sounds my best bet. I play a good hit and run game.
Is there a scarier sight in the whole of gaming than a paedo-walking Zangief? Left 4 Dead has nothing on that.
Whinehouse
Mar 23 2009, 15:43
If you're going to take on the 'gief, it's probably best to pick someone who is good at playing from range, or very slippery. Dhalsim and Vega are fine choices, but you've got to be good keeping them away, else you enter a world of pain. As it happens, I've never had to take on a good Zangief, so I can't help a whole lot. But in theory, that would work.
However, my connection held out to give me a few decent games against my brother over the weekend, which was fun. I won 14 - 4; 2 of my losses boiling down to me being absolutely appalling with El Fuerte. Had some interesting games. He plays using Cammy, which is a source of annoyance for me as I find her tough to deal with, but he's got some work before he can do anything devastating. He's got a "technique" named after him because he does it so much in 2D fighters. Blocking a large portion of a multi hitting move and then getting hit by the end few hits in an impatient rage-driven attempt to counterattack is called doing an 'Adam' in my circle. I got to give my Gouken a test run, which worked out well. The only prior training I'd had was against the computer on Hardest difficulty, and thats not too tough when you're conditioned to the style of the AI. I managed to hit a few of my stock manoeuvres in battle. Apparently, using his toss throw into his ultra is "cheap". Hahaha.
He attempted to show me how a player online beat him by using Zangief's LP constantly. It has absurd priority and does a surprising amount of damage given the nature of it, but I don't see how you could let it slay you unless you were careless. Still, the 'gief seems to have some sickening tools in his arsenal this time around. The Banishing Fist used to be so pathetic that it was deemed as the singular aim of a 'gief player to hit it and declare the opponent 'banished'. Now losing to him is a very real and likely possibility.
Has there been any word on DLC for this game? I look forward to the idea of who they might be able to add back in to this game. Thawk and Rainbow Mika in particular. You know it makes sense.
Edit: Hah, I should've guessed JLM would get in there first. Good advice too...
WHERES LEROY
Mar 23 2009, 15:50
Good advice, both, many thanks. I'll let you know how I get on, assuming 'Gief doesn't break all my fingers.
Oh the toss throw into Gouken's ultra is just magnificent. I also did his EX dragon punch palm strikey move and then dashed and caught a guy with an ultra once. It was a proud moment. Gouken is a beast, he really is.
Just Me
May 22 2009, 22:17
I'd have posted this in the tournament thread, but that's Xbox 360 only, hence the two-month bump.
QUOTE (GameCentral letters page)
Forget those FightPads. What you want is one of the six-button Saturn pads with USB connector that Sega released a few years back for its PC games - they work with the PS3 and will fulfil all your Street Fighter IV gaming needs - for beat 'em-ups the Saturn pad has never been beat.
Sounds like a (potentially) cheaper option that some PS3 owners here might want to check out.
Thread necromancy~!
The PC version of SFIV just came out, and on
Digital Foundry they compared the console and PC versions for technical differences (they do this all the time, it's extremely dull and utterly pointless).. But there was this comment:
QUOTE
And so, if this were a review, we would come to the final score. I can't help but feel that the original 10/10 was somewhat generous. There's no doubt that for me, this is the best one-on-one fighter of this generation, and the game is much more fun to play than Virtua Fighter 5 and Soul Calibur IV, but the fact is that those titles are literally the only worthwhile competition on the market, and both are really just graphical upgrades of PS2-era games.
Street Fighter IV is orders of magnitude more appealing than both of them, but underneath the graphical facelift, it's essentially just a smoother, more refined version of what we've played before. As it is, I'm still waiting for the next-gen gameplay to match the visuals. Every attack is a pre-baked animation - there's no smooth, flowing movement from technique to technique, and thus no real customisation in how you can fight. Strategy in these games is a case of matching predefined techniques and combos against another. Surely, 17 years after the debut of Street Fighter II, Capcom can do better than that?
The 3D visuals are superb, but they're still bound by the limitations of the hand-drawn sprites that made up the first one-on-one fighting game created decades ago. We have 3D characters here and developers should be able to simulate proper movement of the human body. From that base, developers should be able to make a game that matches the raw exhilaration of the best martial arts movies. It's an obvious evolution of the fighting game, but nobody's doing it.
As a current-generation "summary" of 17 years of the best of Street Fighter II onwards with some nice new tricks, wrapped up in some beautiful visuals, this game is an unmitigated triumph. Brilliant in multiplayer, with a thriving community I hope extends to this PC version, there's nothing to match it. But the reaction of everyone who hasn't grown up with the franchise that I've tried to recruit to the game has been more muted. They just don't get it. They just can't relate to the rules and gameplay mechanisms of a game in which a light slap from a teenage girl can halt the juggernaut-like rampage of a Russian behemoth wrestler.
In its day, Street Fighter II had the attention of a whole generation thanks to Capcom's game-changing approach to the genre. I'd like to think a return to that pioneering spirit could achieve the same thing today. In the meantime, I'll keep on playing and loving Street Fighter, even if the amount of people in my life that want to play the game with me continues to diminish.
...Which at first read I was all HOW DARE YOU THIS IS BEAT 'EM UP PERFECTION but this sentence gave me pause for thought:
They just can't relate to the rules and gameplay mechanisms of a game in which a light slap from a teenage girl can halt the juggernaut-like rampage of a Russian behemoth wrestler. And there's something to that. Wasn't it in MVC2 where Zangief would take the damage but keep on doing his move?
I'm extremely happy with SFIV, it's the perfect iteration of the series. But is it only that? An iteration? Maybe they should revamp the EX series to try out new mechanics such as the ones they've discussed above, to make a more free-form game.
Nah, I just don't think you need it for Streetfighter.
Virtua Fighter has momentum and shifts in body weight taken into account and I think it would make a lot more sense applied to a game like that.
The ability to poke and out-prioritise is absolutely fundamental to the balance of Streetfighter. Zangief's EX powerbomb thing has that "no-sell" feature about it for one hit, but if he did that all the time and for all moves then he'd be far too strong. Sure he'd still take the damage, but if it meant he still hit his moves without interruption he'd be nearly impossible to beat because the damage weighting on his moves takes into account that a lot of them are either hard to hit or somewhat easy to stop. Nimble and speedy and weak vs slow and powerful is a dynamic that Streetfighter has down beautifully in my view. Vega is not only faster than 'Gief, but also relies on his arsenal of quick pokey moves to snuff out the big guy's momentum. If they changed that because in reality a flimsy guy would have trouble stopping a man-tank then it just wouldn't be Streetfighter. If you go down that road, they could also make it that only sufficiently beefy attacks could cause the K.O. A light kick to the shins shouldn't knock someone out, especially if they've repeatedly got up from Spinning piledrivers or walked through a flaming inferno. But then, how could Sakura ever realistically muster up the required offense to beat Zangief unconscious? You'd probably need to add a stamina system or something on top of the health bars, which would again stop it being Streetfighter.
You also find that the more you try and get rid of "canned" animations and the like, the less responsive the game becomes. The animations are rigid because the game relies on a sort of rock-paper-scissors balance system, and because you want an instant and controlled response to each of your inputs. SFIV is an iteration, but finely tuning something great and making it even better should sometimes be enough. I'm all for originality, but some things just work and it'd be foolish to tinker with them. I'm not convinced that SFIV is the ultimate iteration yet by the way, I still lean towards 3rd Strike on that front, but that's going off the point a little.
Are there really people who can't relate to the mechanics for the reason stated? It sounds more like they don't like fighting games
It'd be fine for someone to make a hardcore simulation-style fighting game for people who don't like beat'emups (UFC is pretty close, I'm totally bored with that game already

), but I certainly wouldn't like it to be Streetfighter. Why should it pander to people who don't get the series? You need your Burnout Revenge as much as you need your Mario Kart and your Forza Motorsport or Gran Turismo. Virtua Fighter, Tekken, Soul Calibur, Guilty Gear, KOF, SFIV and Hardcore Fighter X could all co-exist and offer totally different experiences for a range of players. Streetfighter does what it does, and when on form it does that better than pretty much everyone. That's plenty, and I don't much care if a minority of PC gamers who have somehow avoided SF their whole lives aren't particularly enamoured with it.
Oh by the way, I see that the PC version already has someone on 9999999999BP. People fucking suck, they really do.
Anywho, now that the thread is back, I've still been playing SFIV despite the lack of talk. Played a good number of guys on RLLMUK, entered a random select character tourney (out in the second round, though the guy who did it went on to win the thing) and have signed up for season 2 of their league. Exciting times.
Also watched the European championship finals on Youtube. Horrible, absolutely horrible. Alioune Sensei (who is ranked highly on the 360 version) vs Ryan Hart. They both play Sagat. I'm disappointed in Ryan Hart for going down that route. He's previously been good to watch (his Kage on Virtua Fighter is tremendous), but he plays a horrendously dry Sagat when in a "play to win" scenario.
They're playing for a big cash prize, so they're under no obligation to do anything flashy at the cost of winning, but by god it makes for rubbish viewing. TIGERSHOTTIGERSHOTTIGERSHOTTIGERSHOT. Both are actually quite deadly players who have sickening rushdown offense, but against a fellow Sagat nobody wants to make the first mistake and it leads to the worst of matches.
Still the game of the year so far for me.
Carbomb
Jul 9 2009, 12:38
My sister got it on XBox360, and I've been playing it quite a bit. I'm not great, but not doing too badly.
JLM - I have to say, whilst I was mistaken to weigh in earlier, I think Dan's a bit more awesome. His Gadouken, while weak, goes farther than ever, but the real improvement is his Dan-Kuu-Kyaku - it's so much snappier and has much better priority than it used to. Plus, I love his Ultra Hisshou Burain Ken - no more useless flailing if your first hit's blocked. For some reason, Seth's a bitch to it too.
Chest Rockwell
Jul 9 2009, 12:46
His Ultra ain't bad, but I think Dan's Super might be my favourite in the game. And I love all the useless flailing even if it doesn't hit.
I've seen some good Dan-ing recently online and one guy I saw used the light version of his qtr-away kick (essentially just a big knee in the face) really well in chaining lengthy combos together..
The gadouken is still gay as hell.
Whilst this thread is back up here - I've really been enjoying playing with Balrog and Vega recently. I'm not particularly good with either, but they're really fun.
Using the light dan kick early on in a jump beats almost everything in the air. It's like a mid-air tiger knee. Do this and then taunt after the knock down. Do this often.
The Gadouken is only fun if you have him on Japanese and do the EX version. "GADOOUKEEEEEEEEEEEEENNN!" as it fizzles out pathetically is amusing.
Balrog and Vega? More like Pelrog and Veggle.
Carbomb
Jul 9 2009, 12:53
QUOTE (Chest Rockwell @ Jul 9 2009, 14:46)

I've seen some good Dan-ing recently online and one guy I saw used the light version of his qtr-away kick (essentially just a big knee in the face) really well in chaining lengthy combos together..
That's one of my staples - I mentioned it earlier in the thread. His light kick DKK is effectively like Sagat's Tiger Knee, but with much less damage and priority, but it does enable you get in close with good enough recovery to start some combos.
Rrresssurrection! Only people who've played SF3 will get that. Oh well.
SFIV diary time y'all.
Championship mode:
Up to 5700gp or thereabouts. I tend to win a championship or two each time I play, so grade 1 will happen as long as I put the time in. There are still a lot of sub-par players in G2, including some old school flowchart Kens. A new fault has arisen in my game, and it's one that has cost me two finals. Because I've been playing a lot of friendlies, local matches and player matches recently, my instinct to pick Blanka has been replaced by an urge to pick random select. For some reason this cock up tends to happen especially often when I'm about to play a championship final. Last night I had to play a final as Gen. I'm passable with just about everyone on the roster now but it's still hard to beat someone's main with a character I rarely use. I took a round but was pissed off because my Blanka would have beaten the guy. Need to cut that shit out.
RLLMUK League:
A bad start. These two guys from NTSC-UK have joined RLLMUK purely to participate in the league, and the one I've played was really fucking good. He picks 'gief and has an obscenely turtley playing style. I couldn't find a way in against him at all and I lost three straight matches in straight rounds. 2-0 2-0 2-0. Awful.
My second opponent was a guy I've played before who had an excellent Ken but now uses Rufus. He beat me 2-1, with all three matches going to the final round. His Rufus is excellent and I've had very little practice against good users of the fat man. I might be able to take him in the return fixture but it'll be close as hell.
0 for 2 and I'm starting to wonder where my points will come from. I can see me dropping into Div1 for the next season unless I sharpen up quickly.
Super Streetfighter IV is all but confirmed now, with Capcom promising a big SFIV-related announcement tomorrow. Many, many rumours flying around about it, the main speculation surrounding the new characters.
Current leading candidates:
SSF2: Dee-Jay and T. Hawk
Final Fight/Alpha Series: Cody, Guy, Adon
SF3/Third Strike: Dudley, Makoto, Ibuki
There is also talk of Juli (from Alpha 3 "Juli and Juni" fame) being included but totally reinvented. She would provide T. Hawk with a storyline reason to be shoved back in too, because she's meant to be a member of his tribe who was abducted and brainwashed by Shadaloo.
Further rumours circulating of one entirely new character created from scratch as well.
The T. Hawk and Juli rumours are 99% confirmed due to the extremely convincing screenshots found here:
http://www.jv247.com/games/3387-NEWS1637-S...reparation.html
Chest Rockwell
Sep 28 2009, 14:40
Wait, so they're gonna make me buy a new game so soon? Capcom are dicks.
It's what they do man. You must accept this if you're to invest in Streetfighter.
Streetfighter 2
Streetfighter 2 Champion Edition
Streetfighter 2 Turbo
Super Streetfighter 2
Super Streetfighter 2 Turbo
Super Streetfighter 2 Turbo X
That's not including HD Remix, Hyper SF2 and all manner of other re-makes and the like.
Then there's:
Streetfighter 3
Streetfighter 3: Second Impact
Streetfighter 3: Third Strike
Again, not including "Double impact" and other little variants.
Gameplay tweaks, new characters, re-balancing, it always takes them a few iterations to perfect each SF title and this one will be no different.
Chest Rockwell
Sep 28 2009, 14:52

I would almost prefer if it was just a particularly pricey bit of DLC; it would seem more honest...
It'll be a massive update to the arcade version primarily.
It'll be the second iteration of the SFIV arcade machine and it'll add Rose/Cammy/Fei Long/Sakura/Gen/Dan/Gouken/Seth as playable characters to that along with whoever they add for SSFIV.
On the consoles it will be a new release on disc though, yes. It is a bit of a rip but I'd imagine it's still six months to a year away and I guess that would be akin to the latest annual sports title or whatever.
I like what they've done with Juli's design, she looks very cool.
In sadder news, I promised that if T. Hawk was added in the update that I'd adopt him as my main character. This is going to suck.
Chest Rockwell
Sep 28 2009, 15:37
QUOTE (JLM @ Sep 28 2009, 15:59)

It'll be a massive update to the arcade version primarily.
It'll be the second iteration of the SFIV arcade machine and it'll add Rose/Cammy/Fei Long/Sakura/Gen/Dan/Gouken/Seth as playable characters to that along with whoever they add for SSFIV.
On the consoles it will be a new release on disc though, yes. It is a bit of a rip but I'd imagine it's still six months to a year away and I guess that would be akin to the latest annual sports title or whatever.
I like what they've done with Juli's design, she looks very cool.
In sadder news, I promised that if T. Hawk was added in the update that I'd adopt him as my main character. This is going to suck.
When you put it like that, I guess it is pretty reasonable, especially seeing as there are no games with annual titles that I buy anymore. And given that SFIV is cheaper than any of those games.
I guess I may as well get on board, as I'm undoubtedly going to buy the game when it comes out! Look forward to checking out that link and getting myself hyped when I get home...
I can't remember now if it was T. Hawk or Dee Jay that I loathed using is SSF2. Probably T. Hawk.. He can't
MAX OUT* like Dee Jay.
* That's what it sounded like he was saying to me anyway
That is indeed what he says. And yes, T. Hawk is an unwieldy lummox who very few people enjoy playing. One of the few SF characters who is considered to be genuinely quite shit (as opposed to difficult to master or unorthodox). He was a bit better in SF Alpha 3 though, and he'll have EX mpves and other tweaks to make him more worthwhile I guess.
I do hope they include Dee-Jay as well though, he's an underrated character who hasn't been in enough games.
The re-designed Juli is looking very cool so far too.
Max Out~!
Proper_Bo
Sep 29 2009, 17:34
Looking forward to SSFIV already
Remember Darksydephil? PS3 online player who uploads loads of his matches and comments on them in a horrible nasally voice and is generally an insufferable douchebag?
Well...
http://www.youtube.com/watch?v=Vl70bnMSmW4...re=channel_page
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